Clan TDG

Official board of the TDG Clan.

Moderator: Yoghurt

#1622
[Work in progress]

INTRODUCTION
♦ If you possess this pack, you can play the race you want in whatever alliance...
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♦ If you're a normal beginner player, the following might be usefull. TESO offers to the player 3 alliances & 3 races per alliance to choose from, here is a little presentation about it.
Screenshots are provided so you can read the description of each race & see for yourself what kind of passives they have.


DAGGERFALL COVENANT
- Breton (Wizard passives)
- Orc (Heavy armor warrior passives)
- Redguard (Tank passives)

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ALDMERI DOMINION
- High elf (Wizard passives)
- Wood elf (Stealthy passives)
- Khajiit (Stealthy passives)


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EBONHEART PACT
- Argonian (Healer passives)
- Dark elf (Wizard & dual wield warrior passives)
- Nord (Two handed warrior passives)


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IMPERIAL RACE
Bound to crown shop.
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WHY EBONHEART PACT?
Ebonheart is interesting for three main reasons :
- Lore: Nord & Dark elves don't really like eachother / Argonians use to be the slaves of Dark elves, the quests explain this very well and it creates a complicated and deep lore about it.
- Races: Argonian offers a nice healer race that other factions don't possess. Nord is nice for tanking & heavy weapons. Dark elf is nice for assassin & wizard. OF COURSE, you can be a lizard tank or an assassin nord. It's up to you.
- Guild PVP:If you join an Ebonheart pact race, you'll be able to go guild PVP with us as TDG supports this faction.


WHAT IF I ALREADY HAVE A CHARACTER IN ANOTHER FACTION?
♦ You can travel in the other faction's map easily and for free without being attacked by anyone. So you'll be fine except that you won't be able to join our PVP sessions.


WHAT IF I WANT TO CHANGE MY RACE?
♦ If you choose argonian (as an example) in order to join Ebonheart pact, and later on want to choose orc, you can do this & still be in ebonheart pact but it'll cost you "crowns" which will cost you real money.
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OTHER INFORMATIONS WORTH MENTIONING
♦ Even if TESO gives a lot of freedom when it comes to builds, your race remains important with which playstyle you want. Of course it's not extremely important, but still gives nice passives to complete your build.
♦ Each race has 4 passives. You will be able to unlock them and improve them whilst leveling your race (max level 50).


NEXT PATCH REWORK
♦ There will be a rework of the stats of passives but the description of each race won't change.
♦ This change will arrive in Frebruary/March.


Thank you for reading !
#1639
Regarding the changes to the races, more can be read here.

Current (Murkmire patch) -> New (Wrathstone patch)

Ebonheart Pact:

Argonian

Increases experience gain in Resto Staff Skill Line by 15%, extra 50% Swimming Speed → No changes
Resourceful: Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion → Increases your Max Magicka by 1000. Restore 3600 Health, Magicka, and Stamina when you drink a potion.
Argonian Resistance: Gain 9% Max Health and 1485 Poison and Disease Resistance → Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
Quick to Mend: Gain 5% Healing Done and Received → Life Mender: Increases your Healing Done by 4%.

Dark Elf

Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50% → No changes
Dynamic: Gain 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
Resist Flame: Gain 3% Max Magicka and 2079 Flame Resistance → Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Destructive Ancestry: Gain 7% Flame damage and 2% Frost and Shock Damage → Ruination: Increases your Weapon and Spell Damage by 258.

Nord

Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs → No changes
Stalwart: Gain 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, gain 5 Ultimate. This effect can occur once every 10 seconds.
Resist Frost: Gain 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
Rugged: Gain 6% damage reduction → Increases your Physical and Spell Resistance by 3960.

Daggerfall Covenant:

Breton

Increases Experience gain in Light Armor Skill Line by 15%, extra 1% Alliance Point gain → No changes
Gift of Magnus: Gain 10% Max Magicka → Increases your Max Magicka by 2000.
Spell Attunement: Gain 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery.
Magicka Mastery: Gain 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.

Orc

Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain → No changes
Brawny: Gain 6% Max Health and Stamina → Increases your Max Health and Stamina by 500.
Unflinching: Increases Healing Received by 5% and 20% Health Recovery → Increases your Healing Received by 4%. When you deal damage with a weapon ability you restore 380 Health and Stamina. This effect can occur once every 4 seconds.
Swift Warrior: Increases Melee Damage by 4%, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.

Redguard

Increases One Hand and Shield Skill Line by 15%, 15 extra minutes on food buffs → No changes
Exhilaration: Gain 9% Stamina Recovery → Martial Training: Reduces the cost of your Weapon abilities by 8%.
Conditioning: Gain 10% Max Stamina → Increases your Max Stamina by 2000.
Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.

Aldmeri Dominion:

High Elf

Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.

Wood Elf

Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
Y’ffre’s Endurance: Gain 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Resist Affliction: Gain 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.

Khajiit

Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
Nimble: Gain 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.

Every faction:

Imperial

Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Gain 12% Max Health → Increases your Max Health by 2000.
Conditioning: Gain 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
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